Guidelines for Fletching

If you are not certain you want to be a Fletcher, visit our starting out page for more information on each trade.

Now that you are certain that fletching is the route you wish to travel in the crafting world…you have a long road ahead to become a Master at your trade.

When you arrive in the crafting area in Tir Na Nog, you will need to locate the Master of Fletching. The NPC you will be looking for is Arziqua. Once you have found her, simply right click on her and join the Fletching guild by accepting her invitation.

If you select your hand menu (skills menu) you will notice that you now have one skill point in all the trade skill areas. Since you have selected fletching as your primary skill, this will allow you to work on woodworking, clothworking and metalworking support skills up to 100% of your fletching skill.

Icon_Fletching.jpg (2929 bytes)Now what? Well, it’s time to jump in and see what you can create. First off, you are going to need to grab the fletching icon from the hand menu and drag it to your active quickbar (hotkey bar). We suggest placing this in a section further back on your bar, maybe on page 3 or 4.

Once the icon is in your quickbar, click on it. A menu will come up with all the items that you will learn how to make.

For details on the ingredients and costs, press here.

Fletching skills needed will vary depending on what items you are creating. If you choose to work on bows, you will need the support skills of woodworking and clothworking along with your primary of fletching. If you choose to work on arrows, you will need the support skills of woodworking and metalworking along with fletching. As you can see, if you work directly on one or the other (bows or arrows), you will miss out on improving all the fletching support skills at the same time.

Our suggestion is to work on arrows specifically and then work on the support skill of clothworking on the side. That way, you keep up with all the skills you need, but will save quite a bit of money along the way. In the beginning, you will also need to work on metalworking on the side as well.

Ok, the moment has come…producing your very first item.

Click on your fletching Icon, from that menu, select blunt by clicking on the small box. You will see that that rough clout arrows take a skill of 10 to make and the words themselves are colored orange (click here to understand color coding).

You will be making a few of these, so go ahead and grab the rough clout arrow icon and pull it to your quickbar.

Now right click on the icon for the rough clout arrow. A pop up window will tell you all the ingredients you need to produce this item. In this case, we will need 2 Rowen wood and 1 crow feather. Wood is sold in bundles of 20 and feathers are sold in bundles of 5. Purchase one bundle of wood and 2 bundles of feathers. Oh, and don’t forget the planing tool! You will need this to make arrows. Just keep the tool in your inventory and you can make arrows wherever you go.

Once the items are in your inventory, all you need to do now is…produce! Press the icon you placed in your quickbar to begin making the arrow. You will see this message…

You begin to work on blunt arrows.

Don’t move! If you do, you will lose concentration and have to start over. In a moment or two, you will see one of the following messages…

You successfully make blunt arrows!
You fail at making the blunt arrows, but lose no materials.
You fail at making the blunt arrows and lose 1 (number random) crow feather.

Let’s hope you had a success. =) If you did, then a stack of 20 rough clout blunt arrows will now be in your inventory and you will have seen one or more of the following type messages…

You gain skill in Fletching!
You gain skill in Woodworking!
You gain skill in Metalworking!
You gain skill in Clothworking!

Early on, you will not need the metalworking skill when producing arrows. This means you need to work on metalworking individually until it becomes automatic (after a skill of 100).

In order to work on metalworking, you will need to put the icon on your quickbar as well. Our suggestion is to make brackets and hindges. These are the least costly and are easy to make. You might wish to wait until you have your fletching up to 100 before you catch up your metalworking, but that is totally up to you.

Once you hit the wonderful number of 99, you will have to see your Master to upgrade your skills. At that point, you can continue to progress your skills.

Just keep working on arrows, try to stick with yellow and orange as they provide the most progression in skills. Once you hit 100, you can then make arrows that need metal. Then your metalworking skill will move along with the rest and you will no longer need to do that separately. At this point, you will want to work on clothworking. This skill (along with the skills you have already learned making arrows) will allow you to make bows. Make puppets and dolls and try to keep your clothworking skill up close to your fletching skill. At least within 15 or so.

Once in a while you will get a message…

You don’t have the minimum metalworking (can be any of the support skills) skill to create the bow.

If you do, don’t stress. Simply look at that skill, it must be within 15 of the skill needed to produce that item. So, if you are trying to make bodkin rough flight arrows (skill needed is 215) and your fletching is at 210, woodworking is at 207 and metalworking is at 198 you can tell what you need to do. Work on metalworking alone until your skill reaches 200. Then go back to arrows.

Remember as well, that if you choose to make bows or footed arrows, you must be near the lathe. This contraption allows you to spin wood upon it’s axis and produce smooth and shapely wood pieces. Thus, the perfect tool for making bows and some arrows. All other arrows can be produced at any location that you choose.

Now you are on your way to becoming a Master Fletcher. Even though the road is long and you will spend much time removing feather splinters from your fingers, it is worthwhile.



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